FE 62: Uncle Joe's Fury:
The BT-2A is a tank similar to the BT-5 for game purposes with a 37L MA. Use BT-5 counters with a 37L MA, B12 and
In the Victory Conditions, Change "45" to "35"
FE 63: Our Land:
The BT-2B is a tank similar to the BT-5 for game purposes with a 4FP MG MA. Use BT-5 counters with a 4FP MA with
two CMG. One CMG is coincident with the MA while the second covers the TCA 45 degrees clockwise from the MA. Both CMG are
4 FP MG's.
The BT-2A and the BT-2B are scheduled to be released with Armies of Oblivion.
FE 66 Tedium
Breeze is from Southwest
Change 29 to 39 in the VC.
FE 67: A Cold Day in Hell
There should only be 10 squads and one 9-0 in the Finn OOB.
FE 68: Beasts of Prey: The scenario should be 7.5 Turns, not 9.5 Turns.
FE 70 Worker's Settlement No. 8:
Add the following SSR:
SSR 4: No more than one German MMC may setup per hex and all German units must setup in concealment terrain. The
Germans have limited movement capability. Prior to each German Player Turn, the German player rolls a dr. That dr plus the
Game Turn # are the number of German MMC that may move that Turn. There is no restriction against routs or advances.
FE 77 Stalin's Revenge
The Russians enter on/between 32I10 and 32P3.
The 2nd coordinate for the overlay is the facing of the building.
FE 78: The Birth of Blitzkrieg: Disregard reference to Polish MTR in SSR 2.
FE 82: Mokra Melee: EVP are gained for exiting off south edge.
FE 84: Black Monday: Change "east" to "north" in the victory conditions.
FE 87 Lightning War: In the Victory Conditions, change "...west board edge." to "... west edge of board 3."
Shellholes do not exist.
FE 88: The Hard Way: Only hexrows A through R on board 10 and P through GG on board 8 are in play. River flows
to the north. Hills Do not exist, treat all terrain (EXC. River as rising from Level 0.
FE 94: Krushed at Kuraissa: The Greek AT Guns are the Bofors version.
FE 95 Branzini Brouhaha: The Russian receives 2 each T-28 and BT-2A.
The T-28 are the M34 models.
The Luzon Pack
FE 96 Luzon Fire!: The Japanese Tanks are considered equipped with radios. Partisans can use FT and DC as
if elite. Change VC from 16 to 14.
FE 101 San Manuel #2: Change in the Victory Conditions: "...>3 multihex buildings.." to "...>4
multihex buildings east of the stream..."
FE 103 Yanagimoto: Change 32 to 52 in the Victory Conditions.
FE 104 An Army Travels on Its Stomach: Change It's to Its in the title of scenario
The American vehicle is the M18 GMC.
FE 105: Change 24 to 34 in the Victory Conditions and change the American Balance to "Change
"34" to "32" in the Victory Conditions."
The Japanese Player moves first
FE 106: Hero in our Midst: Americans have to capture all of the multi-hex buildings and game should be 7.5 Game
FE 110: Not So Supermen: Rotate North Arrow 90 degrees clockwise.
The Oblivion Pack Clarifications
FE 116 Bad Neighbor Policy: You can of course ignore SSR 2 and the Hungarian AT Gun is the 37mm Kanon PUV vz 37(t)
Axis Minor Ordinance Note 51
FE 117 Sanok Action: The Slovakian tank is the LT vz 35(g)
FE 120 Nasty Business: The Partisan crew is a 228. In the Victory Conditions change last sentance to "Prisoners
captured by the Partisans are worth 0 CVP."
FE 122 Slovakian Slugfest: The Slovakian AT Guns are the 3mm Kanon PUV vz 37(t) Axis Minor Ordinance Note 51
FE 123 Enemies All Around: The Bulgarian tank is the LT vz 35(g)
FE 124 Paulis Detachment: The Rumanian MTR is the Brandt M27/31 Axis Minor Ordinance Note 47.
The 122* ART Gun is the G obr. 10/30 Axis Minor Ordinance Note 64 The Hungarian
PzIVG IS a IVG but is equivalent to the IVH for game purposes, Axis Minor Vehicle Note 39
FE 125 Lessons Learned the Hardway: The Bulgarian tank is the LT vz 35(g)
FE 127: Junkyard Wars: The Bulgarian AG is the Semovente L40 da 47/32. The Stug IIIG is not the L version
but the StugIIIG(g). The two German AC's are the PSW 231(8Rad) and the PSW 232 (8Rad).
FANATIC PACK #4
FE 129 Colonel Saeki's Raid
Japanese ELR should be 4
* Though it states that hexes A5 and B5 are included for "south of stream" status...are these stream hexes themselves,
or is there terrain as shown on map?
terrain as shown on the map only for south of the stream status.
* Carrier crews are not specified...in vehicle, they check morale at "8", but are they 247's?
* What level Is the hut overlay at 47 F4G4?
How are crest lines determined?
Level 0, crest lines should be the crest sides for F4-F5, F4-G5, G4-G5 and G4-H4
* Believe I'm correct that only the 3 huts on Board 38 on or south of hexes numbered 3 count toward VC total modification.
Nope brits can set up anywhere on Board 47 as well as on 38 on/south of hexes numbered 3 so all those hut hexes
on board 47 are eligible
FE 130 Desperate Straights: The British
Set up on any hill hex numbered >2 on board 9 and < 8 on board 15:
FE CG 2: Desert Crucible: DTO is in effect, with overlays. Place overlays SD2 on 28Q5-P5, D5 on 30Y5-Y6,
H1 on 29y6-X6, S2 on 28I4-J4 and S6 on 30G1-H1
FE 132: Land of Malaria and Pain
Change "48" to "33" in the Victory Conditions
Add the following sentance to SSR 1: Trails are considered roads for vehicular movement purposes.
FE51: The Flag for the partisan OOB should be a Soviet flag, indicating a communist partisan unit.
FE 56: In the scenario description the river Save is referred to. The actual river name is the Sava, however
the Germanic version of the river name is Save.
FE 138: Tough as Old Boots:
May the Russians setup on board 40 or only on Board 17 on/south of hexrow 6 ? Russians
may set up either on board 40 and/or board 17 south of hexrow 6.
FE 150: Blue Danube
VC: The Hungarian player wins at game end if he controls the S4, S8 and Q6 buildings.
THE DUTCH PACK
FE 162: Van der Pleog to the Rescue
The Japanese should have 1 MMG, 1 LT MTR and 2 LMG
SON OF OBLIVION PACK
FE 170 Carnage in the Night
In SSR 3 Delete the 9-1 from Group 1, Replace the Group 3 9-1 with an
Add one 6+1 counter to the listed OB from 1 6+1 to 2 6+1
FE 171: Signs of Victory
Clartification: The Hungarian player enters on the west edge and/or on the north edge west of hex 56k1
FE 173 Romanian Ritterkreuz: The Romanian player can set up on/anywhere north of hexes numbered 7 on board 17
INCLUDING board 42.
FE 175: The Hihenruppersdorf Hop
VC: Change 45Q1 to 45Q10
Delete SSR 3
The German player receives 2 AT Guns not 1
Son of Oblivion Pack.1
FE 168.1 The First Battle of Uryv
The Hungarian OOB should be 18x 3-4-7, 1x9-1, 1x8-1, 2x7-0, 1x HMGdm, 1x, MMGdm, 4x LMG(g), 1x LT MTR, 4x PzIVF1(g),
2x Marder II and 2x LTvz 38(t)E,
FE 180 Andrzejewo Aflame
PzIIIA should be PzIIID
Poles receive 4 ? Counters
German OBA is HE only.
FE 176 Defense of Wysloka
VC: Change 15 to 28
FE 185 Assault on Fort IX
All Fortifications must be set up on board revealed prior to German set up
Pillboxes cannot be set up on board in hexes numbered >3.